Features
- FPS boost (examples)
- doubling the FPS is common
- decreases lag spikes and smooths gameplay - Support for HD Textures (info)
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size - Variable Render Distance (example)
- from Tiny to Extreme (2 x Far) in 16m steps
- sun, moon and stars are visible in Tiny and Short distance - Configurable Smooth Lighting (examples)
- from 1% - smooth lighting without shadows
- to 100% - smooth lighting with full shadows - Performance: VSync
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay - Smart Advanced OpenGL
- more efficient, less artifacts
- Fast - faster, some artifacts still visible
- Fancy - slower, avoids visual artifacts - Fog control
- Fog: Fancy, Fast, OFF
- Fog start: Near, Far - Mipmaps (examples)
- Visual effect which makes distant objects look better by smoothing the texture details
- Mipmap level - OFF, 1, 2, 3, Max
- Mipmap type - Nearest, Linear - Anisotropic Filtering (examples)
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support) - Antialiasing (examples)
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support) - Better Grass
Fixes grass blocks side texture to match surrounding grass terrain - Better Snow (examples, credit)
Fixes transparent blocks textures to match surrounding snow terrain - Clear Water (examples)
Clear, transparent water with good visibility underwater - Random Mobs
Use random mob textures if available in the texture pack - Connected Textures (examples)
Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other. - Natural Textures (examples, idea)
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture. - FPS control
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples)
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities - Chunk Loading Control
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still - Configurable Details
- Clouds - Default, Fast, Fancy
- Cloud Height - from 0% to 100%
- Trees - Default, Fast, Fancy
- Grass - Default, Fast, Fancy
- Water - Default, Fast, Fancy
- Rain and Snow - Default, Fast, Fancy
- Sky - ON, OFF
- Stars - ON, OFF
- Sun & Moon - ON, OFF
- Depth Fog - ON, OFF
- Weather - ON, OFF
- Swamp Colors - ON, OFF
- Smooth Biomes - ON, OFF
- Custom Fonts - ON, OFF
- Custom Colors - ON, OFF
- Show Capes - ON, OFF (supports HD capes) - Configurable animations
- Water Animated - OFF, Dynamic, ON
- Lava Animated - OFF, Dynamic, ON
- Fire Animated - OFF, ON
- Portal Animated - OFF, ON
- Redstone Animated - OFF, ON
- Explosion Animated - OFF, ON
- Flame Animated - OFF, ON
- Smoke Animated - OFF, ON
- Void Particles - OFF, ON
- Water Particles - OFF, ON
- Rain Splash - OFF, ON
- Portal Particles - OFF, ON
- Dripping Water/Lava - OFF, ON
- Terrain Animated - OFF, ON
- Items Animated - OFF, ON - Fast Texturepack Switching
Switch the current Texturepack without leaving the world - Fullscreen Resolution
Configurable fullscreen resolution - Debug
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen - Time Control
Default, Day Only or Night Only - works in only in Creative mode - Autosave
- Configurable Autosave interval
- A fix for the famous Lag Spike of Death
Download Link:
For Minecraft 1.5.2:
OptiFine 1.5.2 HD D3: Download
For Mincraft 1.5.1:
OptiFine 1.5.2 HD D1: Download
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